

The starting stats for Warrior are 14 Strength, 13 Dexterity, and 13 Constitution, so you need 72 attribute points to get the desired attribute scores. You get 60 attribute points from your levels (3 per level) and 2 additional points from a couple Tomes of the Mortal Vessel, a rare consumable item. At a minimum you can get to level 20 by the end of the game. There is no level cap in Dragon Age: Origins, but enemies do not respawn and quests are eventually exhausted.


It is also best to pickup newly spawned enemies moving towards the mage or rogue in the party with one of the threat talents. If you can put your character in a small choke point, the enemies will have a harder time getting to the weaker characters in the party. There is a little bit of positioning involved when playing a tank. Only the toughest bosses do enough damage to really require healing spells, which usually is towards the end of the game. Potions can be used exclusively for most of the game, though healing spells will save money not having to buy health poultices. Healing spells come primarily from the Creation and Spirit Healer mage spells. Health poultices come in various qualities ranging from 50-200 health healed. This is done in Dragon Age: Origins primarily two ways: health poultices and healing spells. Since your character will be taking most of the damage, they need to be healed.

Ideally, all the enemies are attacking your resilient warrior. This way your physically weak mages and rogues in the back don’t have to worry about their health much. The emphasis is on keeping yourself alive while keeping all the monsters focused on attacking you. Wearing a shield increases your character’s defensive capabilities, so this is the tank build. I will update this to support level 30 when I beat the Awakening expansion. Note: This build currently is only for the base game ending at level 20.
